![]() ![]() The best way I can explain this is the way Pokemon does it. And sure, you can make us grind a little, I generally enjoy combat grind at least a little bit, but don't make us grind for hours and hours in a porn game. The scale by which the difficulty increases should be gradual. Early game fights should be simple, unless we are meant to lose it, to learn a lesson. ![]() However, I found that every RPGM that used the combat mechanics seemed to not have balance. Personally I don't mind turn based combat. This is pretty easy to fix though, just make an "You are about to enter a conversation, do you want to save?" popup every time we enter a major decision scene. I don't like the fact that I can't save in CG scenes. The games I enjoy that are in RPGM don't use them and it really does make a difference. I don't like the default character sprites. Seriously, before using RPGM, think, do you need the mechanics of an RPG to tell your story? The biggest problem is definitely that developers use the engine to make generic VN content.
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